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About & Contact

About Me

Hello, I am Renato and welcome to my page!

I am 27 years old and I come from Croatia, a small country just east of Italy. The pictures on the left should represent a short history of mine, beginning with my hometown of Split, and leading to how I fell in love with video games through my first console, the SNES. ​

Following Yoshi's Island, my dad bought a computer, leading me to play everything that little machine could spin up (mostly RPGs). As I grew up in a coastal city, I developed a love for the deep blue sea and pursued a career in maritime engineering, working for a little over a year on international ships as an engine cadet. A sharp turn of events led me to change my life completely, and I decided to pursue my love for video games and decided to learn how to design them at Breda University of Applied Sciences where I study game design & production and specialize in level design.​

In my spare time, I run the (TT)RPG Club, and I am part of the Community Team that focuses on improving extra-curricular activities and bringing the university community together, organizing events and helping clubs and organizations flourish and be discovered. I read books too.

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Having found an internship at TaleWorlds Entertainment, I have immensely grown as a level designer, learning from amazing developers and working on one of my favourite games.

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I am currently working as a Level Designer at Dorado Games, working on a long-term strategy game Conflict of Nations: WW3.

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Always on the lookout for ways to improve as a person, developer, and designer, if you have any opportunities that you think might suit me, please, contact me through e-mail or down below!

CV & Skills
Skills & Competencies

Hard Skills
Unreal Engine.......................................................

Great understanding of the editor, proficiency with level design tools, SFX implementation and tech art tools.

Unreal Blueprints.............................................

Capable to create prototype features, and generating content by following established pipelines.

SketchUp..........................................................

Quick Mock-ups of buildings or large outdoor spaces.

Illustrator/Photoshop......................................

Adept at making clear visuals for illustrating design and ideas, from paint-overs to basic photo-bashing.

MS Office / Google Suite....................................

Efficient at making concise documents & tools for tracking extracted game stats, with self-updating visuals. 

Perforce..................................................................

Able to follow submission pipelines, understand and resolve conflict issues and maintain multiple change lists.

Jira/Monday.com/Trello.......................................

Upkeep of tasks, sub-tasks, work-logging and bug list(s).

Lua Programming Language.................................

Recently started, going through loops onwards.

C++ Programming Language...............................

Recently started, capable of basic calculus.

Level Design Practices

• Design Documentation (LDD, QA, CoS)

• Rapid prototyping

• Graybox to finished level 

• Heavy involvement with all disciplines during the implementation process

• Technical level design blueprinting

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Languages

• Croatian - Native

• English - Professional Fluent

• Serbian - Intermediate

• Portuguese - Beginner


Soft Skills & Experiences

• Highly communicative and direct

• Team player

• Comfortable with remote work

• Enjoys being a part of multicultural teams

• Excels under pressure


Advanced

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Intermediate

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Intermediate

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Intermediate

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Advanced

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Proficient

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Advanced

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Beginner

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Beginner

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Contact Form

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